The Hi-Lo card counting system

Hi-Lo is the most widely used blackjack count: simple enough to keep at casino speed, strong enough for serious play. This page covers the card values, the running and true count, how to size your bets, and the index plays that matter most.

card valuesrunning counttrue countbettingindex playsstrength

1Hi-Lo card values

Every card gets a tag of +1, 0 or −1. Low cards that leave the shoe are good for the player, high cards are bad:

Card2345678910–KA
Hi-Lo+1+1+1+1+1000−1−1

Hi-Lo is a level 1 count (tags are only ±1) and it is balanced: one deck holds twenty +1 cards and twenty −1 cards, so a complete shoe always counts back to 0. The system was introduced by Harvey Dubner in 1963 and popularised by Stanford Wong’s Professional Blackjack.

2Keeping the running count

Start at 0 after every shuffle and add the tag of each card you see, including other players’ cards and the dealer’s hole card when it is turned over.

Round 1: 5 K 3 | Q 9 | dealer 6  →  +1 −1 +1 −1 0 +1 = +1
Round 2: 2 4 | 8 A | dealer 5  →  +1 +1 0 −1 +1 = +2, running count +3
  • Count in pairs: a 10 and a 5 cancel out, so skip them and only add what is left.
  • Learn to recognise common groups at a glance (two tens and a small card = −1).
  • Practise until you can count a full deck in under 25 seconds without mistakes: that is the Speed Count drill.

3Converting to the true count

In a multi-deck game the running count must be divided by the number of decks still to be played:

True count = running count ÷ decks remaining
Running count +9, about 3 decks left → true count +3

Estimate the decks left from the discard tray to the nearest half deck and round the result down (floor). Most published Hi-Lo indices assume floored true counts. A step-by-step explanation with a calculator is in the beginner’s guide.

4Betting with Hi-Lo

Each +1 of true count adds roughly 0.5% to the player’s edge. A typical 6-deck game starts at about −0.5%, so the edge turns positive around TC +1 to +2. Raise your bet only from there:

True countBet (units)
+1 or less1
+22
+34
+46
+5 or more8

A wider spread earns more but is easier for the casino to spot. Your unit should be small relative to your bankroll: the short-term swings of counting are large.

5Index plays: Illustrious 18 and Fab 4

Basic strategy assumes a neutral shoe. When the true count reaches a play’s index, the best play changes. Two short lists from Don Schlesinger’s Blackjack Attack capture most of the value. Indices below are for multi-deck games, dealer stands on soft 17, double after split allowed.

Illustrious 18

The single most valuable deviation is insurance: take it at true count +3 or higher. The hand plays:

HandIndexPlayOtherwise
Hard 16 vs 100Stand at TC ≥ 0Hit below
Hard 15 vs 10+4Stand at TC ≥ +4Hit below
10,10 vs 5+5Split at TC ≥ +5Stand below
10,10 vs 6+4Split at TC ≥ +4Stand below
Hard 10 vs 10+4Double at TC ≥ +4Hit below
Hard 12 vs 3+2Stand at TC ≥ +2Hit below
Hard 12 vs 2+3Stand at TC ≥ +3Hit below
Hard 11 vs A+1Double at TC ≥ +1Hit below
Hard 9 vs 2+1Double at TC ≥ +1Hit below
Hard 10 vs A+4Double at TC ≥ +4Hit below
Hard 9 vs 7+3Double at TC ≥ +3Hit below
Hard 16 vs 9+5Stand at TC ≥ +5Hit below
Hard 13 vs 2−1Stand at TC ≥ −1Hit below
Hard 12 vs 40Stand at TC ≥ 0Hit below
Hard 12 vs 5−2Stand at TC ≥ −2Hit below
Hard 12 vs 6−1Stand at TC ≥ −1Hit below
Hard 13 vs 3−2Stand at TC ≥ −2Hit below

Fab 4 surrenders

Where late surrender is offered:

HandIndexPlayOtherwise
Hard 14 vs 10+3Surrender at TC ≥ +3Hit below
Hard 15 vs 100Surrender at TC ≥ 0Hit below
Hard 15 vs 9+2Surrender at TC ≥ +2Hit below
Hard 15 vs A+1Surrender at TC ≥ +1Hit below

The trainer’s Deviations mode quizzes all of these with a random true count around each index.

6How strong is Hi-Lo?

Counting systems are compared on three measures: betting correlation (how well the count predicts your edge, used to size bets), playing efficiency (how well it guides strategy changes) and insurance correlation. Hi-Lo scores about 0.97 / 0.51 / 0.76. That is very strong for betting and adequate for playing. Level 2 counts gain a little playing efficiency at the cost of much harder counting. See the full comparison of counting systems.

For educational purposes only. Edges and indices are approximate and depend on the exact rules.